In-mission, though, Hayes is reduced to a voice on the radio as you guide a small squad of four marines through the gloom-shrouded corridors of colony buildings and, inevitably, the biomechanical hives of the aliens themselves. The game centres around Deputy Administrator Maeko Hayes, a Weyland-Yutani company woman who gets in way over her head when an alien outbreak leaves her and a ship full of Colonial Marines stranded on the planet Lethe. As your marines disembark from their ARC (a more compact ‘recon’ variant of the film’s APC) amidst howling wind and lashing rain to investigate the deserted colony of Dead Hills, it feels for all the world like you’re stepping directly into the USMC-issue boots of Vasquez, Hudson et al as they make their first, ill-fated incursion into Hadley’s Hope on LV-426 - even if the events here take place nearly two decades later. From the mid-eighties aesthetic of the computer interface, to slow-pans through the steel-panelled corridors of the USS Otago - complete with lumbering powerloaders - every detail of the game is lifted almost perfectly from the movie. It’s to the enormous credit of French developer Tindalos ( Battlefleet Gothic: Armada) then, that this curious blend of survival horror, turn-based tactics and real-time strategy does exactly that. While Alien: Isolation did a stand-up job of recreating Ridley Scott’s original film, and 2001’s Aliens vs Predator 2 made a decent fist of that franchise mash-up’s cross-species brawl, only decidedly average co-op shooter Aliens: Fireteam Elite has come even close to capturing the mood and feel of Cameron’s film. It’s one of the most intense sequences in James Cameron’s seminal sequel, but in Aliens: Dark Descent, this frighteningly regular occurrence is just another glorious day in the corps.Īliens has not had a storied history when it comes to video game adaptations. Cut off from escape and stripped of almost all their ammo, the surviving marines stage a desperate rearguard action, hoping against hope that the armoured personnel carrier can break through before they’re entirely overwhelmed. “Marines! We are leaving!” Michael Biehn’s Corporal Hicks had the right idea when, after straying into the heart of the xenomorph hive in 1986’s Aliens and losing half his platoon to snapping, translucent jaws, he bellows a retreat. Platforms: PC, PS4, PS5, Xbox One, Xbox Series S/X
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